landAt: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
||
Line 71: | Line 71: | ||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:56, 25 March 2013
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which airport on the island you want.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_plane1 landAt 1
Additional Information
- See also:
- land
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
tom_48_97 17:56, 21 September 2010 (CEST)
ARMA 2 OA:
Takistan:
- 0 = Airport NorthWest
- 1 = Airport SouthEast
- 0 = There is only one airport
- 0 = Airport NorthWest close to Grishno
- 1 = Airport NorthEast close to Kranostav
- 2 = Airport SouthWest close to Balota
- 3 = Nearest Airport
- 0: - Paraiso
- 1: - Rahmadi
- 2: - Pita
- 3: - Antigua