Loading Screens – Arma 3
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 24: | Line 24: | ||
'''Image''' | '''Image''' | ||
* Must be in [[PAA]] file format. | |||
* '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area). | * '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area). | ||
* Ideally '''1024x512''' pixels. | * Ideally '''1024x512''' pixels. | ||
Line 42: | Line 43: | ||
'''Image''' | '''Image''' | ||
* Must be in [[PAA]] file format. | |||
* '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future. | * '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future. |
Revision as of 20:11, 18 April 2013
Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen
- Mission - previews currently loaded mission; fixed size
Mission Configuration
description.ext
author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP misison type };
Image
- Must be in PAA file format.
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
- Ideally 1024x512 pixels.
World Configuration
config.cpp
class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture }; };
Image
- Must be in PAA file format.
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.