Communication Menu – Arma 3
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*[[BIS_fnc_addCommMenuItem]] | *[[BIS_fnc_addCommMenuItem]] | ||
*[[BIS_fnc_removeCommMenuItem]] | *[[BIS_fnc_removeCommMenuItem]] | ||
Number of slots is limited to 10, no pagination is implemented. Larger number is an edge case, no mission should need as many supports. |
Revision as of 08:08, 16 May 2013
Communication menu is a commanding menu where support or mission requests are placed.
The player can access it using following means:
- Open the quick command menu ('~' by default) and select "Communication" item
- Press 8-1 (Reply - Communication)
Available items are announced upon adding by a Notification and remain visualized as icons next to the commanding menu.
Configuration
Config
Communication menu items can be defined in config - global Config.cpp, campaign Description.ext or mission Description.ext (searched in this order, the latter has the highest priority).
class CfgCommunicationMenu { class myArtillery { text = "Artillery Strike"; // Text displayed in the menu and in a notification submenu = ""; // Submenu opened upon activation expression = "player setVariable ['BIS_SUPP_request', ['Artillery', _pos]];"; // Code executed upon activation (ignored when the submenu is not empty) icon = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\artillery_ca.paa"; // Icon displayed permanently next to the command menu cursor = "\a3\Ui_f\data\IGUI\Cfg\Cursors\iconCursorSupport_ca.paa"; // Custom cursor displayed when the item is selected enable = "1"; // Simple expression condition for enabling the item }; };
You can preview pre-defined items using the config viewer.
Adding
Use following functions to add the item in your mission or system:
Number of slots is limited to 10, no pagination is implemented. Larger number is an edge case, no mission should need as many supports.