distanceSqr: Difference between revisions

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| Computes the distance square between two objects or positions. |= Description
| Computes the [http://en.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance squared distance] between two objects or positions. |= Description
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|x1= <code>player distanceSqr (leader player)</code>|= EXAMPLE1  
|x1= <code>player distanceSqr (leader player)</code>|= EXAMPLE1  
|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
_distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
_distance = [x1, y1, z1] [[distance]] [x2, y2, z2];
_distanceSqr = [x1, y1, z1] [[distanceSqr]] [x2, y2, z2];
_distance = [[sqrt]] ([x1, y1, z1] [[distanceSqr]] [x2, y2, z2]);
_distanceSqr = ([x1, y1, z1] [[distance]] [x2, y2, z2]) ^ 2;</code>|= EXAMPLE2
If normal distance is calculated according to this formula:
squared distance is calculated according to this formula: 
[[distanceSqr]] <nowiki>=</nowiki>


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Revision as of 10:17, 4 August 2013

Hover & click on the images for description

Description

Description:
Computes the squared distance between two objects or positions.
Groups:
Uncategorised

Syntax

Syntax:
var1 distanceSqr var2
Parameters:
var1: Object or Position
var2: Object or Position
Return Value:
Number

Examples

Example 1:
player distanceSqr (leader player)
Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;

Additional Information

See also:
distance

Notes

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Notes

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