distanceSqr: Difference between revisions
Jump to navigation
Jump to search
m (see also: distance) |
Killzone Kid (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Computes the distance | | Computes the [http://en.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance squared distance] between two objects or positions. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 20: | Line 20: | ||
|x1= <code>player distanceSqr (leader player)</code>|= EXAMPLE1 | |x1= <code>player distanceSqr (leader player)</code>|= EXAMPLE1 | ||
|x2= <code>_distance = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); | |||
_distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; | |||
_distance = [x1, y1, z1] [[distance]] [x2, y2, z2]; | |||
_distanceSqr = [x1, y1, z1] [[distanceSqr]] [x2, y2, z2]; | |||
_distance = [[sqrt]] ([x1, y1, z1] [[distanceSqr]] [x2, y2, z2]); | |||
_distanceSqr = ([x1, y1, z1] [[distance]] [x2, y2, z2]) ^ 2;</code>|= EXAMPLE2 | |||
If normal distance is calculated according to this formula: | |||
squared distance is calculated according to this formula: | |||
[[distanceSqr]] <nowiki>=</nowiki> | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 10:17, 4 August 2013
Description
- Description:
- Computes the squared distance between two objects or positions.
- Groups:
- Uncategorised
Syntax
- Syntax:
- var1 distanceSqr var2
- Parameters:
- var1: Object or Position
- var2: Object or Position
- Return Value:
- Number
Examples
- Example 1:
player distanceSqr (leader player)
- Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;
Additional Information
- See also:
- distance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note