BIS fnc addStackedEventHandler: Difference between revisions
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| | | Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished |= Description | ||
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| | | param call [[BIS_fnc_addStackedEventHandler]]; |= Syntax | ||
|p1= |= Parameter 1 | |p1= param: [[String]] |= Parameter 1 | ||
| |= Return value | |p2= param: [[String]] |= Parameter 2 | ||
|p3= param: [[String]] |= Parameter 3 | |||
| [[String]] |= Return value | |||
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|x1= <code></code> |= | |x1= <code>["someId", "onEachFrame", "someFunction"] [[call]] [[BIS_fnc_addStackedEventHandler]];</code> |= | ||
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[[Category: | [[Category:Arma 3:_Functions|log]] | ||
[[Category:Function Group: Debug|log]] |
Revision as of 14:30, 1 November 2013
Description
- Description:
- Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_addStackedEventHandler;
- Parameters:
- param: String
- param: String
- param: String
- Return Value:
- String
Examples
- Example 1:
["someId", "onEachFrame", "someFunction"] call BIS_fnc_addStackedEventHandler;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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