BIS fnc addStackedEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on November 1, 2013
<dt class="note">[[User:neokika|neokika]]<dd class="note">
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 18:33, 1 November 2013

Hover & click on the images for description

Description

Description:
Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_addStackedEventHandler;
Parameters:
param: String
param: String
param: String
Return Value:
String

Examples

Example 1:
["someId", "onEachFrame", "someFunction"] call BIS_fnc_addStackedEventHandler;

Additional Information

See also:
BIS fnc removeStackedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 1, 2013
neokika
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc

Bottom Section