BIS fnc addStackedEventHandler: Difference between revisions
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| param call [[BIS_fnc_addStackedEventHandler]]; |= Syntax | | param call [[BIS_fnc_addStackedEventHandler]]; |= Syntax | ||
|p1= | |p1= Key: [[String]] |= Parameter 1 | ||
|p2= | |p2= Event: [[String]] |= Parameter 2 | ||
|p3= | |p3= Function: [[String]] |= Parameter 3 | ||
| [[String]] |= Return value | | [[String]] |= Return value |
Revision as of 18:35, 1 November 2013
Description
- Description:
- Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_addStackedEventHandler;
- Parameters:
- Key: String
- Event: String
- Function: String
- Return Value:
- String
Examples
- Example 1:
["someId", "onEachFrame", "someFunction"] call BIS_fnc_addStackedEventHandler;
Additional Information
- See also:
- BIS fnc removeStackedEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 1, 2013
- neokika
- More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc