lineIntersectsWith: Difference between revisions
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| Returns objects intersecting with the virtual line from begPos to endPos. |= Description | | Returns objects intersecting with the virtual line from ''begPos'' to ''endPos''. Default sort order of the output array => closest object first. To reverse order set ''reverseOrder'' param to true. |= Description | ||
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| '''lineIntersectsWith''' [begPos, endPos, objIgnore1, objIgnore2, | | '''lineIntersectsWith''' [begPos, endPos, objIgnore1, objIgnore2, reverseOrder] |= Syntax | ||
|p1= begPos: [[PositionASL]] |= Parameter 1 | |p1= begPos: [[PositionASL]] - virtual line start |= Parameter 1 | ||
|p2= endPos: [[PositionASL]] |= Parameter 2 | |p2= endPos: [[PositionASL]] - virtual line end |= Parameter 2 | ||
|p3= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 3 | |p3= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 3 | ||
|p4= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent | |p4= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported|= Parameter 4 | ||
|p5= | |p5= reverseOrder: (optional) [[Boolean]] - [[true]]: reverse sort order => furthermost object first; [[false]]: default sort order => closest object first. |= Parameter 5 | ||
| [[Array]] - intersecting objects |= Return value | | [[Array]] - intersecting objects |= Return value | ||
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|x1= < | |x1= <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[ATLtoASL]] [[screenToWorld]] [0.5,0.5]];</code> |= Example 1 | ||
|x2= Reverse sorting: <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[ATLtoASL]] [[screenToWorld]] [0.5,0.5], objNull, objNull, true];</code> |= Example 2 | |||
|x3= Ignore objects: <code>_objects = [[lineIntersectsWith]] <nowiki>[</nowiki>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code> |= Example 3 | |||
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Revision as of 21:46, 16 November 2013
Description
- Description:
- lineIntersectsWith [begPos, endPos, objIgnore1, objIgnore2, reverseOrder]
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array - intersecting objects
- Parameters:
- begPos: PositionASL - virtual line start
- endPos: PositionASL - virtual line end
- objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
- objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- reverseOrder: (optional) Boolean - true: reverse sort order => furthermost object first; false: default sort order => closest object first.
- Return Value:
- terrainIntersect, lineIntersects
Examples
- Example 1:
_objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5]];
- Example 2:
- Reverse sorting:
_objects = lineIntersectsWith [eyePos player, ATLtoASL screenToWorld [0.5,0.5], objNull, objNull, true];
- Example 3:
- Ignore objects:
_objects = lineIntersectsWith [eyePos player, aimPos chopper, player, chopper];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on may 31, 2012 - 10:50 (CEST)
- Lou Montana
- Please note the difference :
- terrainIntersect
- lineIntersects
- lineIntersectsWith