BIS fnc addStackedEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 76083 by BlenderRUS (talk) Example 1 is valid and code works)
(syntax)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished |= Description
| Stack an event handler. Possible event handlers are:
* "onEachFrame"
* "onPlayerConnected"
* "onPlayerDisconnected"
* "onMapSingleClick"
* "onPreloadStarted"
* "onPreloadFinished" |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| param call [[BIS_fnc_addStackedEventHandler]]; |= Syntax
| [key, event, code] call [[BIS_fnc_addStackedEventHandler]]; |= Syntax


|p1= Key: [[String]] |= Parameter 1
|p1= key: [[String]] - unique identifier|= Parameter 1


|p2= Event: [[String]] |= Parameter 2
|p2= event: [[String]] - event handler type, see above|= Parameter 2


|p3= Code: [[String or Code]] |= Parameter 3
|p3= code: [[String]] or [[Code]] |= Parameter 3


| [[String]] |= Return value
| [[String]] |= Return value
Line 24: Line 30:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[BIS fnc removeStackedEventHandler]] |= SEEALSO  
| [[BIS_fnc_removeStackedEventHandler]] |= SEEALSO  


}}
}}

Revision as of 17:15, 11 February 2014

Hover & click on the images for description

Description

Description:
Stack an event handler. Possible event handlers are:
  • "onEachFrame"
  • "onPlayerConnected"
  • "onPlayerDisconnected"
  • "onMapSingleClick"
  • "onPreloadStarted"
  • "onPreloadFinished"
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[key, event, code] call BIS_fnc_addStackedEventHandler;
Parameters:
key: String - unique identifier
event: String - event handler type, see above
code: String or Code
Return Value:
String

Examples

Example 1:
["someId", "onEachFrame", { hintSilent str time; }] call BIS_fnc_addStackedEventHandler;

Additional Information

See also:
BIS_fnc_removeStackedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 1, 2013
neokika
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc

Bottom Section