enableCopilot: Difference between revisions
Jump to navigation
Jump to search
(add to command groups object manipulation & veh assignment; see also isCopilotEnabled; add example; add note clarifying mechanic) |
m (clarified copilot actions enabled) |
||
Line 36: | Line 36: | ||
<dd class="notedate">Posted on February 17, 2014 | <dd class="notedate">Posted on February 17, 2014 | ||
<dt class="note">'''[[User:Strangepete|Strangepete]]''' | <dt class="note">'''[[User:Strangepete|Strangepete]]''' | ||
<dd class="note">Only enables the user actions, not who is in control - pilot | <dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.<br> | ||
* Actions: [[Arma_3:_Actions#LockVehicleControl|LockVehicleControl]], [[Arma_3:_Actions#UnlockVehicleControl|UnlockVehicleControl]], [[Arma_3:_Actions#SuspendVehicleControl|SuspendVehicleControl]] and [[Arma_3:_Actions#TakeVehicleControl|TakeVehicleControl]]<br> | |||
* You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[Arma_3:_Actions#TakeVehicleControl|Take]] and [[Arma_3:_Actions#SuspendVehicleControl|Release]] actions | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 05:59, 18 February 2014
Description
- Description:
- Enables copilot actions.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
if ( ! isCopilotEnabled myHeli ) then { myHeli enableCopilot true; };
Additional Information
- See also:
- isCopilotEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl