setLightBrightness: Difference between revisions

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| |= See also
| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[SetLightIntensity]], [[SetLightAttenuation]], [[SetLightUseFlare]], [[SetLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also


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Revision as of 16:56, 22 March 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set brightness of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectSetLightIntensitySetLightAttenuationSetLightUseFlareSetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Light can be created with command createVehicle with special vehicle class "#lightpoint" for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient[0.0, 1.0, 0.0]; _light setLightColor[0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 22, 2014 - 23:32
ffur2007slx2_5
In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by SetLightIntensity, SetLightAttenuation, SetLightUseFlare, SetLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.

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