BIS fnc loop: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(categories) |
||
Line 4: | Line 4: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.16|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 52: | Line 52: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Arma 3:_Functions| | [[Category:Arma 3:_Functions|loop]] | ||
[[Category:Function Group: Debug|loop]] | |||
[[Category:Function Group: Debug| |
Revision as of 13:59, 24 March 2014
Description
- Description:
- Loop stacked code/function with timing and conditional control. Code and conditions are executed in non-scheduled environment.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_loop;
- Parameters:
- Sub-Function: String
- Parameters: Array
- Return Value:
- Nothing
Examples
- Example 1:
//Hints time every five seconds ["itemAdd", ["uniqueId", { hint str time; }, 5]] call BIS_fnc_loop;
- Example 2:
//Removes stacked loop with id of uniqueId ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
- Example 3:
//Hints time every frame after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }]] call BIS_fnc_loop;
- Example 4:
//Hints time every five seconds after BIS_variable is assigned ["itemAdd", ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }]] call BIS_fnc_loop;
- Example 5:
//Hints time every frame ["itemAdd", ["uniqueId", { hint str time; }]] call BIS_fnc_loop;
- Example 6:
//Remove item from loop with id "uniqueId" ["itemRemove", ["uniqueId"]] call BIS_fnc_loop;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note