drawIcon3D: Difference between revisions
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Killzone Kid (talk | contribs) m (mission textures note added) |
m (Identified optional params) |
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|p7= angle: [[Number]] |= PARAMETER7 | |p7= angle: [[Number]] |= PARAMETER7 | ||
|p8= text: [[String]] |= PARAMETER8 | |p8= text: [[String]] - (optional) |= PARAMETER8 | ||
|p9= shadow: [[Number]] |= PARAMETER9 | |p9= shadow: [[Number]] - (optional) |= PARAMETER9 | ||
|p10= textSize: [[Number]] |= PARAMETER10 | |p10= textSize: [[Number]] - (optional) |= PARAMETER10 | ||
|p11= font: [[String]] |= PARAMETER11 | |p11= font: [[String]] - (optional) |= PARAMETER11 | ||
| [[Nothing]] |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE |
Revision as of 21:09, 19 April 2014
Description
- Description:
- Draws an ingame icon at a given position. Command has to be executed each frame. Use onEachFrame or addMissionEventHandler "Draw3D"
- Groups:
- Uncategorised
Syntax
- Syntax:
- drawIcon3D [texture, color, pos, width, height, angle, text, shadow, textSize, font]
- Parameters:
- [texture, color, pos, width, height, angle, text, shadow, textSize, font]: Array
- texture: String
- color: Color
- pos: Position
- width: Number
- height: Number
- angle: Number
- text: String - (optional)
- shadow: Number - (optional)
- textSize: Number - (optional)
- font: String - (optional)
- Return Value:
- Nothing
Examples
- Example 1:
- Icon and text:
onEachFrame { drawIcon3D ["targetIcon.paa", [1,1,1,1], getPos cursorTarget, 1, 1, 45, "Target", 1, 0.05, "TahomaB"]; };
- Example 2:
- Just text:
addMissionEventHandler ["Draw3D", { drawIcon3D ["", [1,0,0,1], position cursorTarget, 0, 0, 0, "Target", 1, 0.05, "PuristaMedium"]; }];
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 31, 2013
- Killzone_Kid
- As command syntax indicates, this command expects icon position in format Position meaning that over the land it expects PositionATL and over the sea PositionASL. Use additional ASLToATL and ATLToASL commands wherever is necessary. Alternatively use getPos or position commands, which will automatically adjust Z. To draw smooth moving icon for a moving object use visiblePosition and visiblePositionASL accordingly.
- Posted on September 23, 2013
- Killzone_Kid
- This command works well with addon textures, however getting it to display mission textures is a bit tricky. Follow this guide: