isPlayer: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
(added example/see also) |
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|x1= <code>if (isPlayer _Soldier1) then {_Soldier1 setDamage 1;};</code> |= Example 1 | |x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | ||
_Soldier1 [[setDamage]] 1; | |||
};</code> |= Example 1 | |||
|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |||
| [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] |= See also | |||
}} | }} |
Revision as of 22:18, 21 April 2014
Description
- Description:
- Check if given person is a human player.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Multiplayer
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters