isPlayer

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Checks if given person is player. Returns true for headless clients as well.

Syntax

Syntax:
isPlayer person
Parameters:
person: Object
Return Value:
Boolean

Examples

Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
Example 2:
_playerCount = {isPlayer _x} count playableUnits;

Additional Information

Multiplayer:
-
See also:
playerplayableSlotsNumberplayableUnitsplayersNumber

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Posted on 1 August, 2006
Kronzky
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.

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