scriptDone: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Fred Gandt (talk | contribs) m (Format note and examples) |
||
Line 16: | Line 16: | ||
| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |x1= SQS Syntax:<code>@[[scriptDone]] _Handle</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x2= SQF Syntax:<code>script_handler = [parameters] [[execVM]] "scriptname.sqf"; | |||
[[waitUntil]] { [[scriptDone]] script_handler };</code> |= Example 2 | |||
____________________________________________________________________________________________ | |||
| [[execVM]], [[terminate]] |= See also | | [[execVM]], [[terminate]] |= See also | ||
Line 28: | Line 31: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
A Null Script handle can be created in this manner: | <dd class="notedate">Posted: 03:54, 11 September 2009</dd> | ||
<dt class="note">[[User:Bn880|Bn880]]</dt> | |||
<dd class="note">A Null Script handle can be created in this manner: | |||
<code>_handle = 0 spawn {};</code> | <code>_handle = 0 spawn {};</code> | ||
That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: <code> scriptDone _handle </code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things. | That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: <code> scriptDone _handle </code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things.</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 23:45, 15 June 2014
Description
- Description:
- Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: Script_(Handle) returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- SQS Syntax:
@scriptDone _Handle
- Example 2:
- SQF Syntax:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted: 03:54, 11 September 2009
- Bn880
- A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with:scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.