BIS fnc unitCaptureFiring: Difference between revisions
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Revision as of 14:58, 25 July 2014
Description
- Description:
/* File: fn_UnitCaptureFiring.sqf Description: Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. Parameters: Unit - Unit to capture weapon fire data from Duration - Duration to capture for OPT:StartTime - OPTIONAL: Starting time offset for the frame time Copies to clipboard: Array in format [FrameTime, WeaponType, Target(If AI-controlled)] for each frame Input Example: a) [BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring; Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds. Frame time offset would be 10 seconds. Output Example: a) [[2.135,"GAU8","<NULL-object>"],[2.157,"GAU8","<NULL-object>"]] The above output has 2 frames. b) [[2.135,"GAU8","<NULL-object>"]] The above output has 1 frame. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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