BIS fnc GUImessage: Difference between revisions
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Revision as of 15:01, 25 July 2014
Description
- Description:
/* Description: Displays message window Parameter(s): 0: STRING or STRUCTURED TEXT - message body 1: STRING - message header 2: BOOL - enable/disable "OK" button TEXT - set "OK" button's text (enabling it automatically) 3: BOOL - enable/disable "Cancel" button TEXT - set "Cancel" button's text (enabling it automatically) 4: DISPLAY - parent display 5: BOOL - when true, function will try to use control inherited from 'RscMessageBox' in display instead of creating a new one 6: BOOL - true to pause the game, false to let it running Returns: BOOL - true if "OK" button was activated, false if "Cancel" was activated or user pressed "Escape" key. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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