BIS fnc diagKeyLayout: Difference between revisions
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Revision as of 15:08, 25 July 2014
Description
- Description:
/* Description: Exports default key layout to wiki template. Parameter(s): _this select 0: STRING - category, can be one of following "" - all controls in game "All" "BasicInfantryControls" "Car" "Air" "Helicopter" "Submarine" "Buldozer" "UserActions" _this select 1: STRING - selection method, can be one of following "" - single tap "double" - double tap "LCtrl" - with left control pressed "RCtrl" - with right control pressed "LShift" - with left shift pressed "RShift" - with right shift pressed Returns: STRING - wiki export text (also copied to clipboard) */ #ifndef DIK_ESCAPE /**************************************************************************** * * DirectInput keyboard scan codes * ****************************************************************************/ #define DIK_ESCAPE 0x01 #define DIK_1 0x02 #define DIK_2 0x03 #define DIK_3 0x04 #define DIK_4 0x05 #define DIK_5 0x06 #define DIK_6 0x07 #define DIK_7 0x08 #define DIK_8 0x09 #define DIK_9 0x0A #define DIK_0 0x0B #define DIK_MINUS 0x0C /* - on main keyboard */ #define DIK_EQUALS 0x0D #define DIK_BACK 0x0E /* backspace */ #define DIK_TAB 0x0F #define DIK_Q 0x10 #define DIK_W 0x11 #define DIK_E 0x12 #define DIK_R 0x13 #define DIK_T 0x14 #define DIK_Y 0x15 #define DIK_U 0x16 #define DIK_I 0x17 #define DIK_O 0x18 #define DIK_P 0x19 #define DIK_LBRACKET 0x1A #define DIK_RBRACKET 0x1B #define DIK_RETURN 0x1C /* Enter on main keyboard */ #define DIK_LCONTROL 0x1D #define DIK_A 0x1E #define DIK_S 0x1F #define DIK_D 0x20 #define DIK_F 0x21 #define DIK_G 0x22 #define DIK_H 0x23 #define DIK_J 0x24 #define DIK_K 0x25 #define DIK_L 0x26 #define DIK_SEMICOLON 0x27 #define DIK_APOSTROPHE 0x28 #define DIK_GRAVE 0x29 /* accent grave */ #define DIK_LSHIFT 0x2A #define DIK_BACKSLASH 0x2B #define DIK_Z 0x2C #define DIK_X 0x2D #define DIK_C 0x2E #define DIK_V 0x2F #define DIK_B 0x30 #define DIK_N 0x31 #define DIK_M 0x32 #define DIK_COMMA 0x33 #define DIK_PERIOD 0x34 /* . on main keyboard */ #define DIK_SLASH 0x35 /* / on main keyboard */ #define DIK_RSHIFT 0x36 #define DIK_MULTIPLY 0x37 /* * on numeric keypad */ #define DIK_LMENU 0x38 /* left Alt */ #define DIK_SPACE 0x39 #define DIK_CAPITAL 0x3A #define DIK_F1 0x3B #define DIK_F2 0x3C #define DIK_F3 0x3D #define DIK_F4 0x3E #define DIK_F5 0x3F #define DIK_F6 0x40 #define DIK_F7 0x41 #define DIK_F8 0x42 #define DIK_F9 0x43 #define DIK_F10 0x44 #define DIK_NUMLOCK 0x45 #define DIK_SCROLL 0x46 /* Scroll Lock */ #define DIK_NUMPAD7 0x47 #define DIK_NUMPAD8 0x48 #define DIK_NUMPAD9 0x49 #define DIK_SUBTRACT 0x4A /* - on numeric keypad */ #define DIK_NUMPAD4 0x4B #define DIK_NUMPAD5 0x4C #define DIK_NUMPAD6 0x4D #define DIK_ADD 0x4E /* + on numeric keypad */ #define DIK_NUMPAD1 0x4F #define DIK_NUMPAD2 0x50 #define DIK_NUMPAD3 0x51 #define DIK_NUMPAD0 0x52 #define DIK_DECIMAL 0x53 /* . on numeric keypad */ #define DIK_OEM_102 0x56 /* < >
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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