lightIsOn: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Check if lampost is on (shining). Possible values are: | | Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are: | ||
* '''"ON"''' | * '''"ON"''' | ||
* '''"OFF"''' | * '''"OFF"''' | ||
* '''"AUTO"''' (auto is only on during the night). | * '''"AUTO"''' (auto is only on during the night). | ||
* '''"ERROR"''' | * '''"ERROR"''' | ||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |= Example 1 | |x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |= Example 1 | ||
|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |= Example 2 | |x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |= Example 2 | ||
|x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | |||
[[hint]] "Objects compatible with 'lightIsOn' are not found."; | |||
} [[else]] { | |||
[[hint]] "'lightIsOn' compatible objects are found!"; | |||
};</code>|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[switchLight]] |= See also | ||
}} | }} |
Revision as of 13:03, 23 September 2014
Description
- Description:
- Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are:
- "ON"
- "OFF"
- "AUTO" (auto is only on during the night).
- "ERROR"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Use switchLight to turn lamposts on and off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters