BIS fnc animalBehaviour: Difference between revisions

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[[Category:Functions|{{uc:animalBehaviour}}]]
[[Category:Functions|{{uc:animalBehaviour}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalBehaviour}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalBehaviour}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 29, 2014 - 19:38 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
To override, add <code>_agent [[setVariable]] ["BIS_fnc_animalBehaviour_disable", true];</code> right after agent creation.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 20:38, 29 September 2014


Hover & click on the images for description

Description

Description:
/*

	Description:
	Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
	
	Parameter(s):
	_this select 0:	OBJECT - Controlled animal.
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.