BIS fnc animalBehaviour: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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[[Category:Functions|{{uc:animalBehaviour}}]] | [[Category:Functions|{{uc:animalBehaviour}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:animalBehaviour}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:animalBehaviour}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on September 29, 2014 - 19:38 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
To override, add <code>_agent [[setVariable]] ["BIS_fnc_animalBehaviour_disable", true];</code> right after agent creation. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 20:38, 29 September 2014
Description
- Description:
/* Description: Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. Parameter(s): _this select 0: OBJECT - Controlled animal. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 29, 2014 - 19:38 (UTC)
- Killzone Kid
-
To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.