BIS fnc getUnitInsignia: Difference between revisions
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| | | Get a unit's uniform insignia placed with [[BIS_fnc_setUnitInsignia]] |= Description | ||
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| | | [object] call BIS_fnc_getUnitInsignia; |= Syntax | ||
|p1= |= | |p1= '''Target:''': [[Object]] - Object to return insignia from |= | ||
| |= Return value | | [[string]] - Path to texture |= Return value | ||
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|x1= <code></code> |= | |x1= <code>_texture = [player] [[call]] [[BIS_fnc_getUnitInsignia]]</code> |= | ||
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Revision as of 18:09, 30 September 2014
Description
- Description:
- Get a unit's uniform insignia placed with BIS_fnc_setUnitInsignia
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object] call BIS_fnc_getUnitInsignia;
- Parameters:
- Target:: Object - Object to return insignia from
- Return Value:
- string - Path to texture
Examples
- Example 1:
_texture = [player] call BIS_fnc_getUnitInsignia
Additional Information
- See also:
- BIS_fnc_setUnitInsignia
Notes
-
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