BIS fnc getUnitInsignia: Difference between revisions

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| [object] call BIS_fnc_getUnitInsignia; |= Syntax
| [ object ] call BIS_fnc_getUnitInsignia; |= Syntax


|p1= '''Target:''': [[Object]] - Object to return insignia from |=  
|p1= '''Target:''': [[Object]] - Object to return insignia from. |=  


| [[string]] - Path to texture |= Return value
| [[string]] - Path to texture |= Return value
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|x1= <code>_texture = [player] [[call]] [[BIS_fnc_getUnitInsignia]]</code> |=  
|x1= <code>_texture = [ [[player]] ] [[call]] [[BIS_fnc_getUnitInsignia]]</code> |=  
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Revision as of 18:11, 30 September 2014


Hover & click on the images for description

Description

Description:
Get a unit's uniform insignia placed with BIS_fnc_setUnitInsignia
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[ object ] call BIS_fnc_getUnitInsignia;
Parameters:
Target:: Object - Object to return insignia from.
Return Value:
string - Path to texture

Examples

Example 1:
_texture = [ player ] call BIS_fnc_getUnitInsignia

Additional Information

See also:
BIS_fnc_setUnitInsigniaArma 3 Unit Insignia

Notes

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Notes

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