BIS fnc curatorAutomatic: Difference between revisions
Jump to navigation
Jump to search
m (1 revision) |
m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious)) |
||
Line 5: | Line 5: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.16|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 03:15, 2 October 2014
Description
- Description:
/* Description: Spawn units based on curator settings. Used when curator role is not taken. Parameter(s): 0: OBJECT - curator (costs and coefficients will be read from it) 1: ARRAY of SIDEs - sides of placed units 2: NUMBER - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units) 3: NUMBER - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning) 4: NUMBER - ground vehicles probability 5: NUMBER - aircrafts probability 6: NUMBER - marine probability Returns: ARRAY of GROUPs */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note