BIS fnc sceneSetAnimationsForGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Added params examples & syntax.)
m (Can't be of type group.Typed off description but it's lacking.)
Line 13: Line 13:
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |= Syntax
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |= Syntax


|p1= [[Array]] - Units that should play animations.
|p1= [[Array]] - Units that should play animations. |=
*[[Group]] - Can also be of type group.|= Parameter 1
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |=
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |=



Revision as of 17:05, 2 October 2014


Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup;
Parameters:
Array - Units that should play animations.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section