BIS fnc sceneAreaClearance: Difference between revisions
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[[Category:{{Name|tkoh}}: Functions|{{uc:sceneAreaClearance}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:sceneAreaClearance}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:sceneAreaClearance}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:sceneAreaClearance}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on October 2, 2014 - 16:29 (UTC)</dd> | |||
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt> | |||
<dd class="note"> | |||
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | |||
<code> | |||
_savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; | |||
if((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) = 0) then | |||
{ | |||
_savepos = _unwantedObjectsTempPosition; | |||
}; | |||
_x setpos _savepos; | |||
</code> | |||
If statement has double equals (comparison statement) but I'm not good enough to actually get wiki formatting right. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 17:29, 2 October 2014
Description
- Description:
- Removes object clutter within a set trigger, for use within cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param spawn BIS_fnc_sceneAreaClearance;
- Parameters:
- Object - Name of trigger to use as center point.
- Array - List of objects that will be kept during cutscene. Optional parameter, default empty array.
- Array - Of format Position, where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].
- Return Value:
- Nothing
Examples
- Example 1:
0 = [triggerArea1] spawn BIS_fnc_sceneAreaClearance;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 2, 2014 - 16:29 (UTC)
- Tryteyker-
-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
_savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) = 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setpos _savepos;
If statement has double equals (comparison statement) but I'm not good enough to actually get wiki formatting right.