BIS fnc arsenal: Difference between revisions

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m (fixed, nevermind)
m (ammoboxexit needs working example)
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|x1= <code>["Open",true] spawn BIS_fnc_arsenal;//Using call crashes the game</code> |=  
|x1= <code>["Open",true] spawn BIS_fnc_arsenal;//Using call crashes the game</code> |=  
|x2= <code>["Preload"] call BIS_fnc_arsenal; </code> |=
|x2= <code>["Preload"] call BIS_fnc_arsenal; </code> |=
|x3= <code>["AmmoboxInit",[ammobox,true,{true}]] call BIS_fnc_arsenal;//applies arsenal to object "ammobox" and includes all items.</code> |=
|x3= <code>["AmmoboxInit",[ammobox,true,{true}]] spawn BIS_fnc_arsenal;//applies arsenal to object "ammobox" and includes all items.</code> |=
|x4= <code>["AmmoboxExit",[ammobox]] call BIS_fnc_arsenal//Doesnt work</code> |=
|x4= <code>["AmmoboxExit",ammobox] spawn BIS_fnc_arsenal//Doesnt work</code> |=
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Revision as of 05:47, 6 October 2014


Hover & click on the images for description

Description

Description:
/* Author: Karel Moricky Description: Splendid arsenal viewer Parameter(s): 0: STRING - mode 1: ANY - params (see below) Modes: "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) "Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) No params "AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. 0: OBJECT - ammobox 1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) 2 (Optional): Condition for showing the Arsenal action (default: {true}) Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller "AmmoboxExit" - Remove virtual ammobox 0: OBJECT - ammobox Returns: NOTHING */
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode,params] call BIS_fnc_arsenal
Return Value:
Return value needed

Examples

Example 1:
["Open",true] spawn BIS_fnc_arsenal;//Using call crashes the game
Example 2:
["Preload"] call BIS_fnc_arsenal;
Example 3:
["AmmoboxInit",[ammobox,true,{true}]] spawn BIS_fnc_arsenal;//applies arsenal to object "ammobox" and includes all items.
Example 4:
["AmmoboxExit",ammobox] spawn BIS_fnc_arsenal//Doesnt work

Additional Information

See also:
See also needed

Notes

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Notes

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