Fairytale: Difference between revisions

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[http://www.bistudio.com/mrazik/ Czech homepage and Demo]
[http://www.bistudio.com/mrazik/ Czech homepage and Demo]
[https://store.steampowered.com/app/289320/ Steam Store]

Revision as of 05:04, 3 November 2014


FairyTale

Introduction

Fairytale is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister.

The non-biological mother and sister try to supress Nastya, by shoving all the possible work on her, like cleaning, cooking, and taking care of animals. Realisticly, playing trough the eyes of Natasha in the campaign, you have to do exactly these shores. (Unlike VBS1, there is no VFS1 to be used for training)

The campaign features static landscapes with viewdistances of up to two hundred meters.The point-and-click interface leads you along talking animals, to tough pitchfork jobs (force feedback joysticks are not supported), and a variety of interactive AI.

The plot is based on a traditional Russian Fairy tale.

A more detailed review is unavailable, because the Demo software crashed on the writer's PC after a while. (Bis has no plans for a patch)


Improvements over Flashpoint

* Talking to NPC's
* Better collision detection
* Hand-to-hand weapons, like pitchforks, and cooking pots.
* Ambient wildlife


System Requirements

Windows 98/ME/2000
Pentium 166 MHz
32 MB RAM
CD-ROM x8
2 MB graphic card
Sound Card

Downloads

Fairytale Demo

Czech homepage and Demo

Steam Store