ropeCreate: Difference between revisions
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Waffle SS. (talk | contribs) m (Updated "See also") |
Waffle SS. (talk | contribs) m (Updated "See also") |
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|x3 = <code>myRope = [[ropeCreate]] [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33</code> |= Example 3 | |x3 = <code>myRope = [[ropeCreate]] [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33</code> |= Example 3 | ||
| [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo | | [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] |= See also | ||
}} | }} |
Revision as of 02:26, 6 November 2014
Description
- Description:
- Create a rope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, (length)]
- Parameters:
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
- toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
- toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of segments to be created
- length (Optional): Number - optional, rope length in meters
- Return Value:
- Object
Alternative Syntax
- Syntax:
- ropeCreate [fromObject, fromPoint, lenght, (segments, unroll)];
- Parameters:
- fromObject: Object - object where rope starts and which fly behavior will be affected
- fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
- segments: Number - define number of rope segments
- length (Optional): Number - optional, rope length
- unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false)
- Return Value:
- Object
Examples
- Example 1:
myRope = ropeCreate [vehicle player, "slingload0", myCargo, [0, 0, 0], 10];
- Example 2:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
- Example 3:
myRope = ropeCreate [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33
Additional Information
- See also:
- ropeDestroyropeDetachropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind
Notes
-
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