velocityModelSpace: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on December 11, 2014 - 02:55 (UTC)</dd> | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | |||
<dd class="note"> | |||
This function is useful for helicopters as it returns Z vector. More or less climb (+) ou descent (-) rate but: | |||
As X,Y,Z vectors are relative to vehicle attitude, this function doesn't return a climb or descend rate (as the attitude of the vehicle can be far from horizontal). You can get negative Z vector, while climbing fast, peeling off in the sky! | |||
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Revision as of 03:55, 11 December 2014
Description
- Description:
- Returns the velocity (speed vector) of the vehicle as an array with format [x, y, z]. Vector is in model space.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
velocityModelSpace _chopper; comment "Returns [X (left(-) right(+)), Y (backward(-) forward(+)), Z (down(-) up(+))]";
Additional Information
- See also:
- velocity, setVelocity, setVelocityTransformation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 11, 2014 - 02:55 (UTC)
- Pierre MGI
- This function is useful for helicopters as it returns Z vector. More or less climb (+) ou descent (-) rate but: As X,Y,Z vectors are relative to vehicle attitude, this function doesn't return a climb or descend rate (as the attitude of the vehicle can be far from horizontal). You can get negative Z vector, while climbing fast, peeling off in the sky!