setVelocity

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Introduced with Operation Flashpoint: Resistance version 1.8
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.8

Description

Description:
Set velocity (speed vector) of a vehicle. Units are in metres per second.

Syntax

Syntax:
vehicleName setVelocity [x, y, z]
Parameters:
vehicleName: Object
[x, y, z]: Array
Return Value:
Nothing

Examples

Example 1:
_truck1 setVelocity [20, 0, 0];
Example 2:
Advanced method used for relative acceleration: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; _vehicle setVelocity [ (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed), (_vel select 2) ];

Additional Information

Multiplayer:
-
See also:
velocity,

velocityModelSpace,

setVelocityTransformation

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 20 Jun, 2014 - 16:50
ffur2007slx2_5
(ArmA3 1.22) setVelocity will be affected by setDir and setVectorDirAndUp. So use it after them.

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