canMove: Difference between revisions
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Austin medic (talk | contribs) No edit summary |
m (preserved sqs example; open for input on how to differentiate between code types without looking honky 'SQS: ...' - icons?) |
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true if the vehicle is still able to move, false if not |= Return value | true if the vehicle is still able to move, false if not |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= [[SQS]]: <code>?!([[canMove]] _tank) : [[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"</code> |= Example 1 | |||
| | |x2= <code>[[if]] (![[canMove]] _tank) then | ||
{ | { | ||
player sideChat "He's nailed on the ground! Now hurry!"; | [[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"; | ||
};</ | };</code> |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:33, 16 December 2014
Description
- Description:
- Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canMove unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if the vehicle is still able to move, false if not
Examples
- Example 1:
- SQS:
?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
- Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters