BIS fnc guiMessage: Difference between revisions
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|p1= [[File:TKOH_version.gif|bottom|link=]] <span style="vertical-align: top; font-weight: bold">Take On Helicopters</span> | |p1= [[File:TKOH_version.gif|bottom|link=]] <span style="vertical-align: top; font-weight: bold">Take On Helicopters</span> | ||
|p2= '''message''': | |p2= '''message''': | ||
<br />[[String]] | <br />[[String]] or [[Structured Text]] - message | ||
<br />[[Array]] - listbox, every item is defined as [[String]] (enabled) or [[String]] in [[Array]] (disabled) | <br />[[Array]] - listbox, every item is defined as [[String]] (enabled) or [[String]] in [[Array]] (disabled) | ||
<br /> | <br /> | ||
Line 32: | Line 31: | ||
|s2= [message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage; |= Alternative Syntax | |s2= [message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage; |= Alternative Syntax | ||
|p21= [[File:arma3_release_version.gif|link=]] <span style="vertical-align: top; font-weight: bold">Arma 3</span> | |p21= [[File:arma3_release_version.gif|link=]] <span style="vertical-align: top; font-weight: bold">Arma 3</span> | ||
|p22= '''message''': | |p22= '''message''': [[String]] or [[Structured Text]] - message |= | ||
|p23= '''header''' (Optional): [[String]] - header text |= | |p23= '''header''' (Optional): [[String]] - header text |= | ||
|p24= '''okButton''' (Optional): | |p24= '''okButton''' (Optional): | ||
Line 47: | Line 41: | ||
|p26= '''parent''' (Optional): [[Display]] - parent display |= | |p26= '''parent''' (Optional): [[Display]] - parent display |= | ||
|p27= '''useParentBox''' (Optional): [[Boolean]] - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false) |= | |p27= '''useParentBox''' (Optional): [[Boolean]] - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false) |= | ||
|p28= '''pause''' (Optional): [[Boolean]] - pause simulation when message box is open (default: true) |= | |p28= '''pause''' (Optional): [[Boolean]] - pause simulation when message box is open (default: true, no effect in multiplayer)|= | ||
|r2= [[Boolean]] - true if "OK" button was pressed, otherwise false | |r2= [[Boolean]] - true if "OK" button was pressed, otherwise false |
Revision as of 00:52, 26 December 2014
Description
- Description:
- Shows customized native message box to user
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [message, (header, position, isCancel, parent, pause)] call BIS_fnc_guiMessage;
- Parameters:
- Take On Helicopters
- message:
String or Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default. - header (Optional): String or Structured Text - header text
- position (Optional): Array - position in format [x,y,w,h]
- isCancel (Optional): Boolean or Array - true to display cancel button or array with button texts [okText,cancelText]
- parent (Optional): Display - parent display
- pause (Optional): Boolean - true to pause simulation when message window is open
- Return Value:
- Array - [endState, (lbId)] Returned only after message box is closed.
Alternative Syntax
- Syntax:
- [message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage;
- Parameters:
- Arma 3
- message: String or Structured Text - message
- header (Optional): String - header text
- okButton (Optional):
Boolean - enable "OK" button (default: true)
String - custom text for "OK" button - cancelButton (Optional):
Boolean - enable "Cancel" button (default: false)
String - custom text for "Cancel" button - parent (Optional): Display - parent display
- useParentBox (Optional): Boolean - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false)
- pause (Optional): Boolean - pause simulation when message box is open (default: true, no effect in multiplayer)
- Return Value:
- Boolean - true if "OK" button was pressed, otherwise false
Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
["Message","Header",nil,true] spawn BIS_fnc_guiMessage;
Result:
- Example 3:
[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;
- Example 4:
_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Arma 3
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 24, 2014 - 00:43 (UTC)
- AgentRevolution
-
Message boxes can be force-closed with:
uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];