onPlayerDisconnected: Difference between revisions
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on January 14, 2015 - 19:21 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | |||
<dd class="note"> | |||
For Arma 3 v1.32 and onward, one might want to consider using instead the [[Arma_3:_Event_Handlers#HandleDisconnect|HandleDisconnect]] mission event handler for greater flexibility. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 20:21, 14 January 2015
Description
- Description:
- This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player. - Multiplayer:
- In MP onPlayerDisconnected is executed only on the server
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "endMission ""END1"";";
- Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 14, 2015 - 19:21 (UTC)
- AgentRevolution
- For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.