onPlayerDisconnected

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Introduced with Armed Assault version 1.00
  This scripting command must be executed on the server to work properly in multiplayer

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Arma 3 logo black.png In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.

Syntax

Syntax:
onPlayerDisconnected statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";
Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};

Additional Information

Multiplayer:
In MP onPlayerDisconnected is executed only on the server
See also:
onPlayerConnected

Notes

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Notes

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Posted on January 14, 2015 - 19:21 (UTC)
AgentRevolution
For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.