Editor Modules – Arma 3
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m (Re-ordered as per editor list) |
(Added DLC icons for modules) |
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=Category= | =Category= | ||
==Audio== | ==Audio== | ||
#Play Radio Message | #Play Radio Message [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
==Effects== | ==Effects== | ||
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#Cartridges | #Cartridges | ||
#Chem Light | #Chem Light | ||
#Close Air Support (CAS) | #Close Air Support (CAS) [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Fire | #Fire | ||
#Flare | #Flare [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#IR Grenade | #IR Grenade [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Ordnance | #Ordnance [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Plankton | #Plankton | ||
#Smoke | #Smoke | ||
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==Environment== | ==Environment== | ||
#Post-Process | #Post-Process [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Skip time | #Skip time | ||
#Time acceleration | #Time acceleration [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Weather | #Weather | ||
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==Gameplay Modes== | ==Gameplay Modes== | ||
#Defend | #Defend [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Game Master | #Game Master [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Sector Control | #Sector Control [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Seize | #Seize [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Support | #Support | ||
#Support: Base | #Support: Base | ||
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==Misc== | ==Misc== | ||
#[[Arma 3 Module: Animals|Animals]] | #[[Arma 3 Module: Animals|Animals]] [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#[[Arma 3 Module: Cover Map|Cover Map]] | #[[Arma 3 Module: Cover Map|Cover Map]] [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Create Radio Channel | #Create Radio Channel [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Friendly Fire | #Friendly Fire | ||
#High Command - Commander | #High Command - Commander | ||
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==Objectives== | ==Objectives== | ||
#Race - Check Point | #Race - Check Point [[File:arma3_karts_logoover_ca.png|20px|link=]] | ||
#Race - Finish | #Race - Finish [[File:arma3_karts_logoover_ca.png|20px|link=]] | ||
#Race - Lineup | #Race - Lineup [[File:arma3_karts_logoover_ca.png|20px|link=]] | ||
==Scenario Flow== | ==Scenario Flow== | ||
#Bleed Tickets | #Bleed Tickets [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Countdown | #Countdown [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#End Scenario | #End Scenario [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Respawn Tickets | #Respawn Tickets [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Scenario Name | #Scenario Name [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Zone Protection | #Zone Protection [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
==Sites== | ==Sites== | ||
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==Zeus== | ==Zeus== | ||
#Add Camera Area | #Add Camera Area [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Add Editable Objects | #Add Editable Objects [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Add Editing Area | #Add Editing Area [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Add Icon | #Add Icon [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Game Master | #Game Master [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Manage Addons | #Manage Addons [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Manage Resources | #Manage Resources [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Restrict Editing Around Players | #Restrict Editing Around Players [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Attributes - Groups | #Set Attributes - Groups [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Attributes - Markers | #Set Attributes - Markers [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Attributes - Objects | #Set Attributes - Objects [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Attributes - Players | #Set Attributes - Players [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Attributes - Waypoints | #Set Attributes - Waypoints [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Camera Position | #Set Camera Position [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Costs (Default) | #Set Costs (Default) [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Costs (Side) | #Set Costs (Side) [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Costs - Modules | #Set Costs - Modules [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Costs - Objects | #Set Costs - Objects [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Costs - Soldiers & Vehicles | #Set Costs - Soldiers & Vehicles [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Editing Area Type | #Set Editing Area Type [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Set Editing Costs | #Set Editing Costs [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
#Zeus Lightning Bolt | #Zeus Lightning Bolt [[File:arma3_curator_logoover_ca.png|20px|link=]] | ||
[[Category: Arma 3: Editing]] | [[Category: Arma 3: Editing]] |
Revision as of 16:26, 5 March 2015
Complete list of every module in Arma 3 sorted as it is in the mission editor.
Category
Audio
- Play Radio Message
Effects
- Bubbles
- Cartridges
- Chem Light
- Close Air Support (CAS)
- Fire
- Flare
- IR Grenade
- Ordnance
- Plankton
- Smoke
- Smoke Grenade
- Tracers
Environment
- Post-Process
- Skip time
- Time acceleration
- Weather
Events
- Date
- Generic radio message
- Radio Chat
- Save Game
- Volume
Gameplay Modes
- Defend
- Game Master
- Sector Control
- Seize
- Support
- Support: Base
Group Modifiers
- Combat Get In
- Set Callsign
Intel
- Create Diary Record
- Create Task
- Headquarters Entity
- Set Task Description
- Set Task Destination
- Set Task State
Misc
- Animals
- Cover Map
- Create Radio Channel
- Friendly Fire
- High Command - Commander
- High Command - Subordinate
- Live Feed - Effects
- Live Feed - Init
- Live Feed - Set Source
- Live Feed - Set Target
- Live Feed - Terminate
- Military Symbols
- Posters
- Skirmish: Trigger
- Sling Load
- Spawn AI
- Spawn AI: Options
- Spawn AI: Sector Tactic
- Spawn AI: Spawnpoint
- Trident
- Unlock Area
- Unlock Object
- Zone Restriction
Multiplayer
- Respawn Position
- Sector
- Sector (Dummy)
- Vehicle Respawn
Object Modifiers
- Add Rating / Score
- Open / Close Doors
- Set AI Mode
- Set Ammo
- Set Character Damage
- Set Mode
- Set Position / Rotation
- Set Rank
- Set Skill
- Set Vehicle Damage
- Set Vehicle Fuel
- Show / Hide
- Simulation Manager
Objectives
- Race - Check Point
- Race - Finish
- Race - Lineup
Scenario Flow
- Bleed Tickets
- Countdown
- End Scenario
- Respawn Tickets
- Scenario Name
- Zone Protection
Sites
- Animals
- BLUFOR Site
- Empty Site
- Independents Site
- Minefield
- OPFOR Site
- Random Patrol
Strategic
- Custom Image
- Mission
- Open Strategic Map
- ORBAT Group
- Strategic Map
Supports
- Support Provider: Artillery
- Support Provider: Artillery (Virtual)
- Support Provider: CAS (Bombing Run)
- Support Provider: CAS (Bombing Run, Virtual)
- Support Provider: CAS (Helicopter Attack)
- Support Provider: CAS (Helicopter Attack, Virtual)
- Support Provider: Helicopter Transport
- Support Provider: Helicopter Transport (Virtual)
- Support Provider: Supply Drop
- Support Provider: Supply Drop (Virtual)
- Support Requester
Zeus
- Add Camera Area
- Add Editable Objects
- Add Editing Area
- Add Icon
- Game Master
- Manage Addons
- Manage Resources
- Restrict Editing Around Players
- Set Attributes - Groups
- Set Attributes - Markers
- Set Attributes - Objects
- Set Attributes - Players
- Set Attributes - Waypoints
- Set Camera Position
- Set Costs (Default)
- Set Costs (Side)
- Set Costs - Modules
- Set Costs - Objects
- Set Costs - Soldiers & Vehicles
- Set Editing Area Type
- Set Editing Costs
- Zeus Lightning Bolt