preloadSound: Difference between revisions
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Killzone Kid (talk | contribs) (description) |
Killzone Kid (talk | contribs) (example) |
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| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>{ | |||
[[waitUntil]] {[[preloadSound]] _x}; | |||
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[preloadTitleRsc]] |= See also | | [[preloadTitleRsc]] |= See also | ||
Revision as of 14:22, 10 March 2015
Description
- Description:
- Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note