inGameUISetEventHandler: Difference between revisions

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m (merged "handler" and "name" to "handlerName" so nobody thinks these are 2 parameters)
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| '''inGameUISetEventHandler''' [handler name, function] |= Syntax
| '''inGameUISetEventHandler''' [handlerName, function] |= Syntax


|p1= [handler name, function]: [[Array]] |= Parameter 1
|p1= [handlerName, function]: [[Array]] |= Parameter 1
|p2= handler name: [[String]] |= Parameter 1
|p2= handlerName: [[String]] |= Parameter 1
|p3= function: [[String]] |= Parameter 1
|p3= function: [[String]] |= Parameter 1



Revision as of 08:59, 6 May 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets given event handler of in-game UI. If EH function returns true, performed action is overridden. Event handlers available are:
  • "PrevAction" - mouse scroll up
  • "Action" - action key press
  • "NextAction" - mouse scroll down
This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the function.
Groups:
Uncategorised

Syntax

Syntax:
inGameUISetEventHandler [handlerName, function]
Parameters:
[handlerName, function]: Array
handlerName: String
function: String
Return Value:
Nothing

Examples

Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];

Additional Information

See also:
addEventHandlerctrlAddEventHandlerdisplayAddEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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