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*A terrain's config can not be changed using the location script commands, but they can be found and read. This provides a single command method of finding nearby high points, towns, etc.
*A terrain's config can not be changed using the location script commands, but they can be found and read. This provides a single command method of finding nearby high points, towns, etc.


'''See also: [[:Category:Command Group: Locations]]'''
 
==Location Types==
 
===Armed Assault===
[[Image:LocationTypes.JPG|right|thumb|Location Types (ArmA)]]
Possible location types are:
*Mount
*Name
*NameMarine
*NameCityCapital
*NameCity
*NameVillage
*NameLocal
*Hill
*ViewPoint
*RockArea
*BorderCrossing
*VegetationBroadleaf
*VegetationFir
*VegetationPalm
*VegetationVineyard
 
 
[[Image:Arma2_CfgLocationTypes.jpg|right|thumb|Location icons and fonts (Arma 2)]]
 
===Arma 2===
 
*Name
*Strategic
*StrongpointArea
*FlatArea
*FlatAreaCity
*FlatAreaCitySmall
*CityCenter
*Airport
*NameMarine
*NameCityCapital
*NameCity
*NameVillage
*NameLocal
*Hill
*ViewPoint
*RockArea
*BorderCrossing
*VegetationBroadleaf
*VegetationFir
*VegetationPalm
*VegetationVineyard
 


[[Category: Data Types]]
[[Category: Data Types]]

Revision as of 03:30, 18 May 2015

A location is like an extended type of marker (introduced in ArmA 1.08).

  • Locations have a name, a side, a 3D position, a 2D area, and an orientation.
  • They have a non-scaling map representation (icon and/or text, depending on class).
  • They require a class definition to define basic properties that can be changed using script commands. Classes are defined in bin\Config.bin\CfgLocationTypes
  • They can be attached to objects, with all of the location's relevant properties inherited from the object
  • They can use setVariable and getVariable, but only works with user made locations [1]
  • Locations are local in MP, their properties are not synchronized
  • Existing locations are set in an islands .pew file. When the island is exported to .wrp the islandname.hpp is also produced - this contains the location names used in the .pew file. This .hpp is then incorporated into the config for the island using an #include statement.
    This section included in the island config ensures any locations set in the .pew file are included the island during packing.
  • A terrain's config can not be changed using the location script commands, but they can be found and read. This provides a single command method of finding nearby high points, towns, etc.


Location Types

Armed Assault

Location Types (ArmA)

Possible location types are:

  • Mount
  • Name
  • NameMarine
  • NameCityCapital
  • NameCity
  • NameVillage
  • NameLocal
  • Hill
  • ViewPoint
  • RockArea
  • BorderCrossing
  • VegetationBroadleaf
  • VegetationFir
  • VegetationPalm
  • VegetationVineyard


Location icons and fonts (Arma 2)

Arma 2

  • Name
  • Strategic
  • StrongpointArea
  • FlatArea
  • FlatAreaCity
  • FlatAreaCitySmall
  • CityCenter
  • Airport
  • NameMarine
  • NameCityCapital
  • NameCity
  • NameVillage
  • NameLocal
  • Hill
  • ViewPoint
  • RockArea
  • BorderCrossing
  • VegetationBroadleaf
  • VegetationFir
  • VegetationPalm
  • VegetationVineyard