BIS fnc garage: Difference between revisions
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|x1= <code>["Open",true] [[ | |x1= <code>["Open",true] [[call]] BIS_fnc_garage;</code>|= | ||
|x2= <code> | |||
this addaction ["<t color='#1C56D3'>Garage</t>",{ | |||
_pos = [ player, 30, getDir player ] call BIS_fnc_relPos; | |||
BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ]; | |||
["Open",true] call BIS_fnc_garage; | |||
}]; | |||
</code>|= | |||
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Revision as of 06:00, 31 May 2015
Description
- Description:
/* Author: Karel Moricky Description: Splendid Virtual Arsenal Garage Parameter(s): 0: STRING - mode 1: ANY - params (see below) Modes: "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) Returns: NOTHING */
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,params] call BIS_fnc_garage
- Return Value:
- Nothing
Examples
- Example 1:
["Open",true] call BIS_fnc_garage;
- Example 2:
this addaction ["<t color='#1C56D3'>Garage</t>",{ _pos = [ player, 30, getDir player ] call BIS_fnc_relPos; BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ]; ["Open",true] call BIS_fnc_garage; }];
Additional Information
- See also:
- Arsenal
Notes
-
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