CfgRemoteExec – Arma 3
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Killzone Kid (talk | contribs) (copy paste ready) |
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class Functions | class Functions | ||
{ | { | ||
class bis_fnc_Something{}; | class bis_fnc_Something {}; | ||
class YourFunction1{}; | class YourFunction1 {}; | ||
}; | }; | ||
// List of script commands enabled to be executed on server | // List of script commands enabled to be executed on server | ||
class Commands | class Commands | ||
{ | { | ||
class hint{}; | class hint {}; | ||
class setFuel{}; | class setFuel {}; | ||
}; | }; | ||
}; | }; | ||
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{ | { | ||
mode = 2; | mode = 2; | ||
class Functions { /*your functions here*/ | class Functions { /*your functions here*/ }; | ||
class Commands { /*your commands here*/ | class Commands { /*your commands here*/ }; | ||
}; | }; | ||
}; | }; |
Revision as of 18:58, 10 June 2015
-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.47|1.47]]
Description
Class containing a list of all scripted functions and commands which can be remotely executed by BIS_fnc_MP / remoteExec / remoteExecCall on server or client machines. Can be defined in Config.cpp or in campaign's or mission's Description.ext. The most local variant is used.
Format
class CfgRemoteExec { class Server { // 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (defaultdefault because of backward compatibility) mode = 1; // List of script functions enabled to be executed on server class Functions { class bis_fnc_Something {}; class YourFunction1 {}; }; // List of script commands enabled to be executed on server class Commands { class hint {}; class setFuel {}; }; }; class Client { mode = 2; class Functions { /*your functions here*/ }; class Commands { /*your commands here*/ }; }; };