playersNumber: Difference between revisions
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|x1= < | |x1= <code>_west = [[playersNumber]] [[west]]; | ||
_east = playersNumber east; | _east = [[playersNumber]] [[east]]; | ||
_civ = playersNumber civilian; | _civ = [[playersNumber]] [[civilian]]; | ||
hint format [ "West:%1 East:%2, Civ:%3", _west, _east, _civ];</ | [[hint]] [[format]] ["West:%1 East:%2, Civ:%3", _west, _east, _civ];</code> | ||
|= Example 1 | |= Example 1 | ||
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<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> | ||
<dl class="command_description"> | <dl class="command_description"> | ||
</dl> | </dl> | ||
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<dt class="note">[[User:IT07|IT07]]</dt> | <dt class="note">[[User:IT07|IT07]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
playersNumber returns playable AI as well as human players. It does not include non playable AI. [NOTE: This was observed in ArmA 1.05]<br> | |||
To get the amount of players that are on the same side as the person executing the script: | To get the amount of players that are on the same side as the person executing the script: | ||
<code>playersNumber playerSide;</code> | <code>playersNumber playerSide;</code> |
Revision as of 18:35, 13 June 2015
Description
- Description:
- Return count of players playing on given side. Works only in multiplayer, in singleplayer always returns 0. Returns number of playable slots taken by a side, not actual number of players of the side present in the mission. As a result, players who claimed a slot in the lobby but didn't start the mission yet are counted in as well.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_west = playersNumber west; _east = playersNumber east; _civ = playersNumber civilian; hint format ["West:%1 East:%2, Civ:%3", _west, _east, _civ];
Additional Information
- See also:
- countSide
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 13, 2015 - 09:44 (UTC)
- IT07
-
playersNumber returns playable AI as well as human players. It does not include non playable AI. [NOTE: This was observed in ArmA 1.05]
To get the amount of players that are on the same side as the person executing the script:playersNumber playerSide;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.8
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer