inGameUISetEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (now fires on action context) |
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Line 11: | Line 11: | ||
* "Action" - action key press | * "Action" - action key press | ||
* "NextAction" - mouse scroll down | * "NextAction" - mouse scroll down | ||
This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the function. | This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the function.|= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 14:30, 4 July 2015
Description
- Description:
- Sets given event handler of in-game UI. If EH function returns true, performed action is overridden. Event handlers available are:
- "PrevAction" - mouse scroll up
- "Action" - action key press
- "NextAction" - mouse scroll down
- Groups:
- Uncategorised
Syntax
- Syntax:
- inGameUISetEventHandler [handlerName, function]
- Parameters:
- [handlerName, function]: Array
- handlerName: String
- function: String
- Return Value:
- Nothing
Examples
- Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];
Additional Information
Notes
-
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