inGameUISetEventHandler: Difference between revisions
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(Added notice about persistence) |
Killzone Kid (talk | contribs) (Undo revision 90691 by AgentRevolution (talk) this has been fixed on dev, so will be in 1.48) |
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* "Action" - action key press | * "Action" - action key press | ||
* "NextAction" - mouse scroll down | * "NextAction" - mouse scroll down | ||
This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the function. | This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the function.|= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:43, 9 July 2015
Description
- Description:
- Sets given event handler of in-game UI. If EH function returns true, performed action is overridden. Event handlers available are:
- "PrevAction" - mouse scroll up
- "Action" - action key press
- "NextAction" - mouse scroll down
- Groups:
- Uncategorised
Syntax
- Syntax:
- inGameUISetEventHandler [handlerName, function]
- Parameters:
- [handlerName, function]: Array
- handlerName: String
- function: String
- Return Value:
- Nothing
Examples
- Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA
- Command Group: GUI Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Broken Scripting Commands