a % b: Difference between revisions

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(Fixing note)
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<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
* Remainder is calculated in real domain.
* Remainder is calculated in real domain.
* mod is identical to [[mod]]
* [[a % b]] is identical to [[mod]]
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:  
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:  
<code>_rand = [[random]] 6;
<code>_rand = [[random]] 6;
_num = _rand - (_rand % 1);
_num = _rand - (_rand % 1);

Revision as of 14:25, 21 July 2015

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Description

Description:
Remainder of a divided by b.
Groups:
Uncategorised

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3
Result is 1.5

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.

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