lifeState: Difference between revisions
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*"DEAD" | *"DEAD" | ||
*"DEAD-RESPAWN" | *"DEAD-RESPAWN" | ||
* | *"DEAD-SWITCHING" | ||
* | *"ASLEEP" (''pre-Arma 3'') | ||
*"UNCONSCIOUS" | *"UNCONSCIOUS" | ||
* | *"INJURED" (''Arma 3 only'') | ||
Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description | Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] unit <nowiki>>=</nowiki> 0.1. 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description |
Revision as of 20:03, 12 November 2015
Description
- Description:
- Returns the life state of the given unit.
Can be one of:
- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP" (pre-Arma 3)
- "UNCONSCIOUS"
- "INJURED" (Arma 3 only)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note