lifeState: Difference between revisions
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| Returns the life state of the given unit. Can be one of: | | Returns the life state of the given unit. Can be one of:<br> | ||
<br> | |||
'''(Pre-Arma 3)''' | '''(Pre-Arma 3)''' | ||
*"ALIVE" | *"ALIVE" | ||
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*"ASLEEP" | *"ASLEEP" | ||
*"UNCONSCIOUS" | *"UNCONSCIOUS" | ||
<br> | |||
'''(Arma 3)''' | '''(Arma 3)''' | ||
*"HEALTHY" | *"HEALTHY" | ||
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*"INCAPACITATED" | *"INCAPACITATED" | ||
*"INJURED" | *"INJURED" | ||
<br> | |||
In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description | In Arma 3 [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description | ||
Revision as of 20:37, 12 November 2015
Description
- Description:
- Returns the life state of the given unit. Can be one of:
(Pre-Arma 3)- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
(Arma 3)- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
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