getMissionConfig: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (clarification) |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
# External ''[[Description.ext]]'' file | # External ''[[Description.ext]]'' file | ||
# [[Eden_Editor:_Scenario_Atttributes|Eden Editor]] scenario attribute | # [[Eden_Editor:_Scenario_Atttributes|Eden Editor]] scenario attribute | ||
So if attribute exists in both | So if attribute exists in both places, attribute from [[description.ext]] is used. Previously, scenario attributes were extracted from ''Description.ext'' using [[missionConfigFile]]. That still works, but it ignores attributes set directly in the editor and it should not be used anymore. | ||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:11, 11 December 2015
Description
- Description:
- Returns value of a scenario attribute. The attribute can be defined on multiple places, the commands checks them in the following order:
- External Description.ext file
- Eden Editor scenario attribute
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_header = getMissionConfig "Header"
Returns scenario header config. Replaces the previous approach which would scan only the external Description.ext file, but ignore the value set in the Eden Editor:_header = missionConfigFile >> "Header"; // Old approach
Additional Information
- See also:
- getMissionConfigValue missionConfigFile
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.52]][[ Category: arma3dev: New Scripting Commands | GETMISSIONCONFIG]][[ Category: arma3dev: Scripting Commands | GETMISSIONCONFIG]]
Notes