drawEllipse – Talk
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Besselinksjm (talk | contribs) (possible solution for EH) |
Killzone Kid (talk | contribs) (→Broken Notes: new section) |
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== Broken Notes == | |||
<!-- Note Section BEGIN --> | |||
Fill can be empty string or path to texture with which to fill the ellipse. | |||
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible. | |||
<!-- Note Section END --> |
Revision as of 21:15, 9 February 2016
this might work (from the forums: untested) by: ruag2vbs
testFunc = { map drawEllipse [ getPos player, 50, 50, 0, [1,1,0,1], ""]; };
while { true } do { if( map == map ) then { map ctrlSetEventHandler [ "Draw", "[_this] call testFunc;" ]; waituntil { map != map }; }; };
Broken Notes
Fill can be empty string or path to texture with which to fill the ellipse.
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.