cutObj: Difference between revisions
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| | | Displays an object defined in the global config in CfgTitles.<br><br> | ||
Since Arma 3 v1.57.134673 it is possible to allocate layers by passing layer name as parameter. |= Description | |||
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|s2= layer '''cutObj''' [class, type, speed] |= Syntax | |s2= layer '''cutObj''' [class, type, speed] |= Syntax | ||
|p21= layer: [[Number]] - layer | |p21= layer: [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100. |= Parameter 1 | ||
|p22= [class, type, speed]: [[Array]] |= | |p22= [class, type, speed]: [[Array]] |= | ||
|p23= class: [[String]] - the className of the object |= Parameter 3 | |p23= class: [[String]] - the className of the object |= Parameter 3 | ||
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|p25= speed: (optional): [[Number]] - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed. |= Parameter 5 | |p25= speed: (optional): [[Number]] - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed. |= Parameter 5 | ||
| | |r2= [[Nothing]] |= Return value | ||
|s3= layerName '''cutObj''' [class, type, speed] (''Since Arma 3 v1.57.134673'') |= Syntax | |||
|p41= layerName: [[String]] - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE|= Parameter 1 | |||
|p42= [class, type, speed]: [[Array]] |= | |||
|p43= class: [[String]] - the className of the object |= Parameter 3 | |||
|p44= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |= Parameter 4 | |||
|p45= speed: (optional): [[Number]] - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed. |= Parameter 5 | |||
|r3= [[Number]] - number of the allocated layer |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[cutObj]] ["TVSet","PLAIN"]; | |x1= <code>[[cutObj]] ["TVSet", "PLAIN"]; | ||
[[cutObj]] ["TVSet","PLAIN",2]</code> |= Example 1 | [[cutObj]] ["TVSet", "PLAIN", 2]</code> |= Example 1 | ||
|x2= <code>2 [[cutObj]] ["Sphere", "PLAIN"];</code> |= Example 2 | |||
| | |x3= <code>_layer = "layer1" [[cutObj]] ["BISLogo", "PLAIN"];</code> |= Example 3 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[titleObj]], [[cutText]], [[cutRsc]] |= See also | | [[titleObj]], [[cutText]], [[cutRsc]], [[cutFadeOut]] |= See also | ||
}} | }} |
Revision as of 00:17, 21 February 2016
Description
- Description:
- Displays an object defined in the global config in CfgTitles.
Since Arma 3 v1.57.134673 it is possible to allocate layers by passing layer name as parameter. - Groups:
- Uncategorised
Syntax 1
- Syntax:
- cutObj [class, type, speed]
- Parameters:
- [class, type, speed]: Array
- class: String - the className of the object
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: (optional): Number - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed.
- Return Value:
- Nothing
Syntax 2
- Syntax:
- layer cutObj [class, type, speed]
- Parameters:
- layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
- [class, type, speed]: Array
- class: String - the className of the object
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: (optional): Number - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed.
- Return Value:
- Nothing
Syntax 3
- Syntax:
- layerName cutObj [class, type, speed] (Since Arma 3 v1.57.134673)
- Parameters:
- layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
- [class, type, speed]: Array
- class: String - the className of the object
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: (optional): Number - time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed.
- Return Value:
- Number - number of the allocated layer
Examples
- Example 1:
cutObj ["TVSet", "PLAIN"]; cutObj ["TVSet", "PLAIN", 2]
- Example 2:
2 cutObj ["Sphere", "PLAIN"];
- Example 3:
_layer = "layer1" cutObj ["BISLogo", "PLAIN"];
Additional Information
- See also:
- titleObjcutTextcutRsccutFadeOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters